@startuml
sprite $input [48x48/16] {
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}


!define MATERIAL_INPUT(_alias) ENTITY(rectangle,black,input,_alias,MATERIAL INPUT)
!define MATERIAL_INPUT(_alias, _label) ENTITY(rectangle,black,input,_label, _alias,MATERIAL INPUT)
!define MATERIAL_INPUT(_alias, _label, _shape) ENTITY(_shape,black,input,_label, _alias,MATERIAL INPUT)
!define MATERIAL_INPUT(_alias, _label, _shape, _color) ENTITY(_shape,_color,input,_label, _alias,MATERIAL INPUT)
skinparam folderBackgroundColor<<MATERIAL INPUT>> White
@enduml